Human Citadel
Connecting…
Choose your army’s clothing and banners before pressing ready. Each player needs a different color.
Choose one hero to lead your army. Each has its own abilities. Capture the enemy hero to win.
Explore heroesControl reveals the whole zone. If an enemy enters, you see the incursion; if the zone stays contested, its extra sight ends when your next turn starts. Nearby units still provide their usual sight. Cloaked rogues still require detection. Your occupied, uncontested home grants two extra actions and each island grants one at the start of your turn.
This list shows known occupants; a concealed rogue may still deny a bonus. Empty or contested areas give no bonus. Invading the enemy home denies their bonus, but earns you none. Changes during your turn affect the next turn’s allowance.
Spend three available actions to recruit a unit onto an empty square in your home. Choose a unit, then its square. It will be ready next turn; actions cannot be saved between turns.